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The Redstone mechanics article provides more information on these concepts.Each circuit type on this page has links to its own page, which provides greater detail about them and give schematics for multiple variations of each.īefore working with any but the most basic Redstone circuits, an understanding of some basic concepts is required: "power", "signal strength", "redstone ticks", and "block updates". These can be used to control simple mechanisms, or combined as parts of a larger build. However, this article provides only an overview of redstone circuits as above. The machines controlled by redstone circuits can range from simple devices such as automatic doors and light switches to complex devices such as elevators, automatic farms, or even in-game computers. Making this distinction lets us talk about the various circuits separately, and let players choose whichever circuits are useful for their purposes.
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Circuits can act in response to player or entity/ mob activation, continuously on a loop, or in response to non-player activity (mob movement, item drops, plant growth, etc).Ī useful distinction can be made between a circuit performing operations on signals (generating, modifying, combining, etc.), and a mechanism manipulating the environment (moving blocks, opening doors, changing the light level, producing sound, etc.). A redstone circuit is a contraption that activates or controls mechanisms.
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