

The player can build, buy and produce anything available, as long as technology level and budget will allow it. Interceptor aircraft can be launched to shoot down UFOs and dispatch dropships in response to alien activity across the globe. Once researched, new technologies may be used in battle against the aliens. The player directs the activities and finances of PHALANX, controlling bases, installations, aircraft and squads of armed-response troops.

Geoscape mode deals with base management and strategy. Like the original X-COM games, UFO:AI has two main modes of play: Geoscape mode and Tactical (also known as Battlescape) mode. The game aims to combine military realism with hard science-fiction and the weirdness of an alien invasion and the turn-based system is supposed to give the player pin-point control of the squad while maintaining a sense of pace and danger.

#UFO ALIEN INVASION SET DIFFICULTY SERIES#
However, it is neither a sequel nor a remake of any X-COM or other commercial title: "What we as a team wanted to make is a brand new experience that tries to surpass the quality of games from 1992, rather than simply recreate them with flashier graphics." UFO: Alien Invasion is a squad-based tactical strategy game in the tradition of the classic X-COM series of games (the player controls a secret organization charged with defending Earth from a brutal alien enemy). The game takes inspiration from the X-COM series by Mythos Games and MicroProse.
